Game updates

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This page only list the latest 5 updates. All versions can be found on the Versions article.
Contents

1.2.1

Game updates
Windows

1.2.1.5

MacOS

1.2.1.6

SteamOS / Linux

1.2.1.7

PlayStation

1.2.1.0

Date

November 12, 2021

Steam

Steam

Content

  • Added 25 new WHIP starting item packages

Bug Fixes

  • Penance.pngPenance now heals you if you have Starvation.pngStarvation
  • Penance.pngPenance starting cost reduced back to 50hp
  • Fixed a display issue for seeds over 6 digits in the Log and Game Over screen
  • Shrapnel.pngShrapnel kills now count towards Tsar Bomba.pngTsar Bomba and Capture Sphere.pngCapture Sphere
  • Box of Holding.pngBox of Holding now stops working when Nullification.pngNullified
  • Fixed an animation glitch with Nullstone.pngNullstone when the peasant resurrects via Resurrection.pngResurrection or Lucky Charm.pngLucky Charm
  • The right analog stick now respects the controller deadzone setting
  • Fixed an issue preventing Death's Hand from speaking if you leave his room via Shop in a Bottle.pngShop in a Bottle before ending the run
  • Secluded room encounters are not rerolled in the case of emergency layout rebuilds. This would lead to rooms appearing on the wrong subfloor on the minimap
  • Fixed a softlock that would occur if you attack Toadvine or Bathcat after using Dungeon Key.pngSelt’s key on the Dungeon door
  • Fixed a cursed relic choice encounter in the Caverns from working correctly with Mutation.pngMutation
  • Fixed a few text typos
  • Fixed an issue with Miner's Flask.pngMiner's Flask that would spawn a non-interactable potion and slide it across the floor when restoring a save state
  • Fixed some issues surrounding Simple Chest.pngSimple Chest and shop cost-modifying items such as Rabbit Gloves.pngRabbit Gloves and Accursed.pngAccursed
  • Fixed a counting issue in the Dungeon gargoyle fight that would end the fight early if the last Gargoyle.pnggargoyle turned to stone
  • The Major Curse.pngMajor Curse loot table now falls back to the Minor Curse.pngMinor Curse loot table to prevent players from becoming locked in the Othermine antechamber if the Major Curse.pngMajor Curse table had become exhausted
  • Combo items now forcibly remove their component relics, even if the component is indestructible
  • Fixed an issue with Eidolon.pngEidolon and Spirit.pngSpirit in WHIP mode that would prevent their equip bonuses from applying if you already had them equipped
  • All boss exits should now correctly spawn, even if the boss dies during their intro sequence
  • Maybe fixed Seer’s head from sometimes rotating upwards during his attacks
  • Fixed some mouse-detection issues that would prevent controller players from being able to swing if the mouse was hovering over a clickable UI element
  • Helios Boots.pngHelios Boots now correctly inherits the insulating properties of Galoshes.pngGaloshes
  • Scattering items now attempt to land inside the playable room bounds to prevent them from falling outside the doorway and touching the kill zone
  • Fixed an issue with Hay Fever.pngHayfever that would cause the plant to be able to shoot for a few seconds after it had died
  • Canary.pngCanary lv3 now shows a little restraint when going after newly-spawned gold so as to not interrupt duplication as often
  • Fixed a longstanding issue that would cause the interaction state of items and other things to become stuck to the player no matter how far away from them you get
  • Added yet more safety checks to prevent Arrow Traps from spawning behind interior wall sections
  • Fixed a targeting issue with Vilepot.pngVilepots that would cause them to become unresponsive
  • Tightened up Lucky Charm.pngLucky Charm to better prevent the player from jumping around during the resurrection animation and made the invulnerability period outlast ignite and poison
  • Fixed an issue that would cause the Hobble Doll.pngHobble Doll’s beam to persist if the doll was instantly destroyed via Midas Touch.pngMidas Touch or other instant-kill effects
  • Canary.pngCanary is no longer interested in shop items, free or not
  • Fixed a few issues with Selt getting stuck and causing bombs she eats to sometimes double-explode
  • Resolved a few lingering crashes

A huge thank you to our dedicated bug hunters for reporting these issues and helping us to continue pushing forward the quality of UnderMine!

Hotfix 1

Game updates
Windows

1.2.1.11

MacOS

1.2.1.12

SteamOS / Linux

1.2.1.13

Date

November 15, 2021

Hotfix 2

Game updates
Windows

1.2.1.14

MacOS

1.2.1.15

SteamOS / Linux

1.2.1.16

Date

November 20, 2021


1.2.0

Game updates
WHIP Update logo.png
Windows

1.2.0.186

MacOS

1.2.0.187

SteamOS / Linux

1.2.0.188

Nintendo Switch

1.2.0.0

PlayStation

1.2.0.0

Date

August 6, 2021

Steam

Steam

Camilla, Second Disciplinarian and WHIP

Welcome to WHIP peasant! Camilla has occupied Arkanos’ empty library and has a new motivational strategy. The Worker’s Helpful Incentive Program, or WHIP for short, is a daily run mode. Each day Camilla will present you with a random set of hexes, items, and a familiar. Your job is to run either Undermine or Othermine and score the highest score you can. Your best run will be placed on a daily leaderboard against other players. See if you can score the highest!

Log

There is now a log in the journal that stores information about recent runs. See past runs in both Undermine and Othermine. See what their seed was, how much gold was collected, which enemies were defeated, and in the case of WHIP, how high a score was achieved.

Familiar Styles

Each familiar now has an alternate style that can be toggled at a magic mirror in Griswold’s room. Familiar styles can be unlocked by scoring over 100,000 points and completing a WHIP run with a particular familiar.

New Items:

Familiars

  • Pale Likeness.pngPale Likeness - A familiar that is unlocked after defeating Din. The Pale Likeness tends to do more harm than good.
  • Murderous Queen.pngMurderous Queen - A familiar unlocked by defeating the Plunder King in the Bog. The Murderous Queen attacks enemies with poison projectiles and spawns powerful healing blessings called Drop of Honey.pngDrops of Honey.

Relics

Potions

Curses

Hexes

  • Amnesia.pngAmnesia - All your relics are destroyed after defeating a boss
  • Starvation.pngStarvation - Penance heals, but food and healing potions no longer drop
  • Nemesis.pngNemesis - Become prey
  • Stasis.pngStasis - Items are tapped in crystal
  • Blasphemy.pngBlasphemy - Altars are reversed
  • Accursed.pngAccursed - All shop items are cursed

Blessing

Balance Changes:

Bug Fixes:

  • Fixed graphic tiling issues in the entrance to Ponzu’s boss fight
  • Fixed an issue with Ponzu’s bubble splash attack that prevented it from dealing damage
  • Major improvements to Vorpal Blade.pngVorpal Blade's hit detection and facing lock at high attack speeds
  • Vorpal Blade.pngVorpal Blade is now better behaved when nullified
  • Fixed a small reflection problem on the walls in the Cavern
  • Tus no longer accepts credit
  • Tus no longer queues his actions, allowing you to donate to him twice with clever timing tricks
  • Familiar tooltip now highlights the third ability if the familiar is level 3
  • Unsealed Urn.pngCursed Jars are now affected by Midas Touch.pngMidas Potion and Kiss of the Succubus.pngKiss of the Succubus
  • Rabbit Gloves.pngRabbit Gloves now make all items in the shop free until an item is purchased
  • Salamander's Wrath.pngSalamander's Wrath and Venomous.pngVenomous now only proc off of physical damage to avoid a “death loop”
  • Gecko Blast.pngGecko Blast more reliably gathers items and hopefully won’t cause them to clip through the floor any more
  • Circinus.pngCircinus now works in the first room of each zone
  • Master Pickaxe.pngMaster Pickaxe beams no longer “double tap” bombs, causing them to launch backwards
  • Fixed a minor graphical error when moving into a room with Firebat.pngFirebats
  • Bog arrow traps no longer scale their health in Othermine
  • Pilfer Credit Card Black Edition.pngBlack Credit Card is no longer allowed on the relic altar
  • Fixed an issue where the portal to the final room would not spawn if Seer was killed too quickly
  • Fixed an issue that caused the invisible door blockers to not spawn correctly in doorways that had been opened with a bomb blast
  • Noori's portals are now more visible if spawned behind him
  • Sweaty Palms.pngSweaty Palms and Sweaty Fingers.pngFingers no longer queue damage events to keep procing after the damage has stopped
  • Ara.pngAra will now block curses before Doll.pngDoll does
  • Blessing, Curse, and Hex audio now only play a single instance to avoid a volume increase
  • Fixed a graphical issue that would cause your pickaxe’s trail to continue to render across the screen when transitioning rooms
  • Fixed some exit issues with Core encounters
  • Fixed an issue that could cause Penance.pngPenance to not show as “discovered” in the Journal.pngJournal
  • Selt can no longer pick up bombs after dying
  • Black Rabbit chest game has been fixed to no longer leave floating locked chains if you pull the lever that destroys the chests
  • Caustic Vial.pngCaustic Vial now detonates even if the enemy was killed in one attack
  • Fixed some numeric font consistencies across different languages
  • Fixed a display issue that could cause your windowed resolution to get stuck at 1x1

Other Changes:

  • Bosses now appear on every run. The Summoning Stone.pngsummoning stone can still be obtained by defeating all bosses on a single run.
  • The run seed is now displayed on pause menu and the game over screen
  • All constellation relics now mention that they are temporary
  • Red-Hot Nuggets.pngRed Hot Nuggets now has a visual effect applied to gold
  • Spatial Sickness.pngSpatial Sickness now uses the unified warp effect
  • Tus now has a Banjo.pngpet
  • Many changes have been made to how random events occur. Most things now obey the run seed, making runs far more deterministic.
  • The shortcut between the Dungeon and Halls is now permanent if the player opens it
  • You can no longer pickup potions while drinking
  • Nether.pngNether can now be crafted at the Gatekeeper by default, no longer requires a blueprint
  • Tent.pngTent now restores the player to full health and is no longer considered a heal
  • Large enemies will fall into pits less often
  • Removed proc audio from Mushroom.pngMushroom
  • Removed proc audio from Sagitta.pngSagitta
  • Removed the delay between peeping a Skeleton (object).pngskeleton and it dropping treasure
  • Reduced the amount of decimals displayed on the stats tooltip
  • When Sho'guul runs out of legendary relics he will offer Hot Cross Bun.pngHot Crossed Buns
  • Rook's Fish.pngRook and Bishop's Fish.pngBish Fish should spawn less frequently
  • Large Ember.pngLarge Ember, Phoenix’s Radiance.pngRadiance, and Immolation Potion.pngImmolate have had their visual effect changed to better indicate their radius
  • Resurrection.pngResurrection now has audio
  • Craftsmanship.pngCraftsmanship and Sewing Kit.pngSewing Kit will no longer drop if the goldsack has been fully upgraded (unless they have never been discovered)


1.1.2

Game updates
Windows

1.1.2.6

MacOS

1.1.2.7

SteamOS / Linux

1.1.2.8

Date

January 14, 2021

Hotfix 1

Game updates
Windows

1.1.2.9

MacOS

1.1.2.10

SteamOS / Linux

1.1.2.11

Date

January 15, 2021


1.1.1

Game updates
Windows

1.1.1.1

MacOS

1.1.1.2

SteamOS / Linux

1.1.1.3

Date

December 29, 2020

Steam

Steam

Bug fixes

  • Fixed a crash that could occur when loading a save file with an invalid familiar equipped
  • Updated a few typos and misspellings in the localization database
  • Fixed a rare crash that could occur if checking an Entity’s validity on the same frame it was destroyed
  • Fixed an input issue that would prevent you from moving if you took damage on a specific frame of the throwing animation
  • Fixed a memory leak in the animated enemy portraits in the Journal
  • Fixed an issue that would cause Core rooms to spawn in the Bog in Othermine
  • Fixed a problem with Helios Boots that would cause them to not ignite enemies
  • Fixed a problem with Goblin landmines that would cause them to plant duds that would not explode via proximity to the player
  • Disabled UI raycasting on the potion slot indicators which could cause them to show an invalid tooltip if moused over with no active potion
  • Tus now offers you Hot Cross Buns if no other relics are left in the pool
  • Fixed an issue that would cause the Queen’s Guards to still damage you, even though their spears were lowered
  • Poison Flower trap now scales its damage correctly in Othermine
  • The secret tribute fountain encounter can no longer spawn in Othermine
  • Fixed a performance issue with the Hayfever curse
  • (Linux, Mac) Fixed a text rendering problem that could cause text to stop rendering in parts of the UI
  • Translation of Doppelbock.pngDoppelbock changed from Peasants would often use Dopplebok to sneak away for a quick nap with no one noticing their absence. to Peasants would often use Doppelbock to sneak away for a quick nap with no one noticing their absence.

Hotfix 1

Game updates
Windows

1.1.1.21

MacOS

1.1.1.22

SteamOS / Linux

1.1.1.23

Date

December 31, 2020


1.1.0

Game updates
Royals Update header.png
Windows

1.1.0.1

MacOS

1.1.0.2

SteamOS / Linux

1.1.0.3

Nintendo Switch

1.1.0.0

PlayStation

1.1.0.0

Date

December 24, 2020

Steam

Steam

Happy Holidays peasants, and Merry Christmas Eve! Santa said you had all been good this year, so he decided to deliver the UnderMine update one day early! We poured a lot of hard work into this one and we hope you enjoy it. Kick back, put on a good cup of coffee, and enjoy the update. You deserve it!

Features

The Contested Bog

A gate can now be found at the edge of the Shimmering Caverns. It is guarded by two familiar creatures, but they will only allow access when certain conditions are met. Beware! Even if you discover the conditions for entry, a huge challenge awaits. The Contested Bog is home to UnderMine’s most dangerous creatures.

Plunder King

Deep in the Contested Bog, the Plunder King hoards a pile of treasure in his trove. He has become corrupted by his greed, and the corruption spreads throughout the area. Defeat the Plunder King and claim his crown as your own.

Tus, Wandering Minstrel

Tus is a wandering bard that spreads mello vibes wherever he goes. Tip Tus some gold for his efforts. If he deems your tip generous enough you may receive a reward.

Seed Input

You can now check your randomizer seed from the main menu in the Hub. You’ll also be able to generate a new seed, or input one of your own. You can now play the same randomized dungeon layouts as other players using this menu. This feature can be used for Othermine as well by entering a seed after donning the crown, before entering the portal.

Boss Tracker

Once a summoning stone has been lifted, a boss tracker will appear on the pause menu. This tracker will show the status of each boss.

Poison as an Official Element

Poison has been added as an official element. Now items that interact with elemental damage will also interact with poison. For example, Gordon’s Tunic will reduce poison damage. Certain things will cover the ground in poison. If food touches this it will become poisoned itself, with adverse effects!

Blighted Barb.pngBlighted Barb

Poisoned rocks will appear in the UnderMine. Destroying these rocks will give the peasant a temporary poison buff similar to Crippling Poison.pngCrippling Poison.

Momentary Peril.pngMomentary Peril

You may find a mysterious orb in a start room. Interacting with this orb will give you a temporary curse called Momentary Peril. It sets your health to 1, and gives you a certain number of rooms to clear. If you can clear the rooms the curse will be removed and you’ll be rewarded for your efforts.

Other Secrets

Many other secrets await in the Royals update, but we didn’t want to spoil them. Search every corner of the game to find them.

New Enemies

New NPCs

New Items

New Traps

Bug Fixes

  • Fixed an issue that would cause your Summoning Stone.pngSummoning Stone count to be wrong on the pause menu
  • Goldmine 1-3 no longer sometimes spawns Dungeon hidden rooms
  • Fixed a bug that would cause you to drop your potions on the ground after being stabbed by the Gatekeeper
  • Ghost Pepper Sauce.pngGhost Pepper Sauce has been re-implemented to no longer quench itself with water and to behave better around Antimatter.pngAntimatter
  • Fixed some number clamping issues in the stats tooltips in the Journal.pngJournal
  • Fixed an issue causing Bomb.pngbombs that Selt had eaten to double-explode
  • The Canary.pngCanary will no longer attempt to collect gold enemies
  • Bombushka.pngBombushka and trapped chests spread their bombs more evenly, rather than always to the northeast
  • Fixed a minor issue in the Goldmine where water background elements would stop animating when coming back to a room
  • Fixed an issue causing waterfalls, goldfalls, and sandfalls to not spawn correctly
  • Fixed a problem with peasant animations that would cause the hit animation to stop displaying after dying
  • If Tent.pngTent is disabled via Nullification.pngNullification, you will no longer get a tent in zone start rooms
  • Fixed some load-order issues around Dark Cloud.pngDark Cloud and Nullification.pngNullification that would cause them to not work properly when reloading from a save file
  • Fixed a minor issue with Gargoyles that made them distinguishable to fake Gargoyle statues
  • Fixed an issue where Soul Cannon.pngSoul Cannon was not scaling damage on two of its projectiles when used in conjunction with Fork.pngFork
  • Explorer's Boots.pngExplorer's Boots now won't activate while you are standing on things that aren’t the ground
  • Fixed a bug in the Chaos Familiar’s wheel where the spin audio could get stuck looping if the wheel closed too early
  • Fixed a long-standing crash that could happen if you interact with a thing on the same frame as it's destroyed
  • Fixed an incredible Metamorphim.pngMetamorphim bug that would allow you to re-roll your Doll.pngDoll relic just as its last charge was consumed (thank you Priskip!)
  • Tightened up when and where the AI navigation mesh is rebuilt to prevent certain enemies from spawning or teleporting into inaccessible areas
  • Improved the logic that tracks the “Drop count” of an item for display in the Journal
  • Added in some more protection around bad data from hand-edited save files could cause crashes on startup.
  • Fixed an issue that would cause secret rooms connected to a hidden room (these are referred to as “secluded” rooms) to wind up on the wrong subfloor during floor layout regeneration and be visible on the minimap at the wrong time
  • Fixed a long-standing issue with the maximized minimap that would make it possible to see secret walls to the east
  • Thickened up the ground hitbox to prevent fast-falling entities from falling right through
  • (Linux) Fixed some audio driver incompatibility issues that would cause the game to hang on a black screen when starting up
  • (Linux) Fixed some Z-testing flags in our shaders that would cause certain graphics drivers to get thoroughly confused when rendering UI elements

Balance Changes

  • Gordon's Tunic.pngGordon's Tunic now reduces poison damage as well
  • Spinner traps now scale their damage based on the zone they are found in
  • Arrow traps now scale their damage based on the zone they are found in
  • Transmute machines in “gambling rooms” no longer add health to their cost when used
  • Slightly increased rat health in OM
  • Gremlins have had their AI tweaked and are now much more aggressive
  • Capture Sphere.pngCapture Sphere now adds 5 damage per enemy killed instead of 10
  • Galoshes.pngGaloshes and Helios Boots.pngHelios boots now guard against poison on the ground
  • Added more fury to the Fury Potion.pngFury Potion
  • Mjölnir.pngMjolnir now creates its AOE at the target of the thrown pickaxe. Its cooldown has been removed and its damage decreased
  • Reduced the damage done by the Eidolon.pngEidolon’s level 3 ability
  • Increased health of Greedy Pilfer.pngGreedy Pilfer: 4 > 6
  • Mjölnir.pngMjölnir: Major Curse.png 0 > Major Curse.png 1

Other Changes

  • Massive performance and memory optimizations across all areas of the game
  • The “Hobbled” status effect now has a visual associated with it. Being Hobbled dramatically slows your movement speed and prevents you from jumping
  • If your controller becomes disconnected, the pause menu will now open
  • Toxic Scales now deal poison damage
  • Other Scales now deal poison damage when paired with a Toxic Scale
  • Spider.pngSpiders now deal poison damage
  • Vilepot.pngVile Pots now deal poison damage
  • Vilepot.pngVile Pot damage is now the same whether they were spawned from a Drude or not
  • Caustic Vial.pngCaustic Vile now spawns a poison blast
  • Gordon's Tunic.pngGordon's Tunic no longer makes a sound when blocking elemental damage
  • Chests can now be trapped with poison (this does not increase the chance a chest is trapped)
  • Artifacts have been moved to a subtab of Items in the Journal.pngJournal
  • Wall gold in the Goldmines now has a halo like other wall gold
  • Wall gold in the Goldmines now uses normalized damage which means it will always take two attacks to mine
  • Wall gold and thorium in the Golden Core now uses triggers rather than colliders so that the peasant can’t bump into it
  • Controller vibration has been normalized and rescaled
  • Items that have been eaten by Item Eater.pngItemEater now shatter when they hit the ground
  • Oil now uses a different rendering method (and looks better in our opinion)
  • Bass Fly.pngBass fly projectiles changed in color so that Bishop and Rook fish can fire projectiles of their color
  • Sequence Breaker.pngSequence Breaker has a new teleport effect in line with other warp effects in the game
  • Adjusted many FX emitters to work on unscaled time to prevent drawing on the opposite side of the room during transition
  • Vorpal Blade.pngVorpal Blade refacing timings have been improved to better match the visuals
  • Fork.pngFork: Common > Rare
  • Achievements got added a displayName and a description
  • Removed Trembo.pngTrembo
  • Removed Baggledag
  • Removed PlayerPeon
  • Removed Bug.pngBug