Summoning Stone

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Article-Summoning Stone.png

Summoning Stone
Summoning Stone.png
Type

Artifact

Index No.

22/23

Rarity

Rare

Effect

Pours new power into the ancients and ends the current run
Strength and fortitude lent from another place.

Effect (extended)

Resets and strengthens the denizens of the Undermine
A strange cycle occurs in the Undermine. A cycle that often spans hundreds of years and goes by unnoticed. Ancient creatures live their lives, die, and are reborn. The origin, the purpose, and the means are all unknown, but this stone is somehow in the center of all of it.

GUID

f8986aae9dc240acbd1a8625f91356e7

Summoning Stone.pngSummoning Stone is an artifact item in UnderMine.

It is an artifact found at the end of every run to start the run anew.

This artifact ends the run when picked up and kills the Peasant in the process. All Gold collected during the run is kept and the difficulty of future runs is increased. When the summoning stone is obtained, a slider appears in the pause menu which adjusts the run's difficulty.

As of 1.0.0 there is a limit to the amount of Summoning Stones that the player can collect, it is 65536. In 0.7.1 (the update prior to this change) the maximum number of Summoning Stones that could be collected legitimately without crashing the game was 572662. At 572663ss the game would crash upon loading seer's boss fight (because seer had 15000hp at the time). More summoning stones could be collected on earlier versions however the process would not have involved killing all 5 mainline bosses.

in 1.2.0 the game does not scale the damage that Traps do to the player, this was different in at least one previous version of the game.

The formula that can be used for determining boss health for any given summoning stone(ss) level is: New Boss Health = Base Boss Health x (1 + 0.25 x ss)

The formula that can be used for determining normal enemy health and damage scaling for any given summoning stone(ss) level is: New Health = Base Health x (1 + 0.05 x ss)

Achievements

Achievements
Ach summoning 1.png Challenge Accepted
Lifted the Summoning Stone for the first time
Ach summoning 2.png Hurt Me Plenty
Lifted the Summoning Stone 10 times
Ach summoning 3.png Let's Suffer Together
Lifted the Summoning Stone 30 times

History

Changelog
VersionAdditions and Changes
0.0.0
  • Added Summoning Stone.
  • Changed description from The old one's are never destroyed. They only lay dormant, awaiting a champion worthy of their challenge. to The Old Ones are never destroyed. They only lay dormant, awaiting a champion worthy of their challenge..
0.1.2
  • Changed description from The Old Ones are never destroyed. They only lay dormant, awaiting a champion worthy of their challenge. to The Old Ones are never truly destroyed..
0.1.3
  • Summoning Stone has had its text shortened to avoid UI overlap.
0.3.2
  • Players can now adjust their Summoning Stone level from the pause menu (it can be viewed at any time, but can only be adjusted when the peasant is in the hub).
1.0.0
  • The maximum summoning stone limit is now smaller (though still very large) to prevent boss health from overflowing.
  • Added extended description.
  • Max summoning stone count restricted to 65536
1.1.0
  • Fixed an issue that would cause your Summoning Stone count to be wrong on the pause menu.
1.2.0
  • Changed effect text from Raises the Ancients and grants them new power to Pours new power into the ancients and ends the current run.
  • Changed description from The Old Ones are never truly destroyed. to Strength and fortitude lent from another place..
  • Bosses now appear on every run. The Summoning Stone.pngsummoning stone can still be obtained by defeating all bosses on a single run..

See also

Artifacts