Spikes

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Article-Spikes.png

Spikes
Spikes.png
Index No.

?/82

Health

1

Rarity

Common

Attack

Poke

Damage

20

Damage Type

Physical

Description

A pointy trap

They come in many different varieties, but at the end of the day, they're just sharp objects embedded in the ground. Nothing fancy, but very reliable.

GUID

b21d1baa46d14c3aae3caf4102e77cb1

Spikes are ground traps that damage the peasant. They can be activated periodically every few seconds by themselves, when a peasant steps on them, or remain permanently active. Float Boots.pngFloat Boots do not protect the player against Spikes, while Wayland's Boots.pngWayland's Boots can destroy them. Explosions do not destroy Spikes.

Several rooms contain Spikes that, when stepped on, create a chest. There are usually puzzles involved.

History

Changelog
VersionAdditions and Changes
0.0.0
  • Added Spikes.
0.1.0
  • Damage from spikes now ignores the peasant's grace period.
0.1.3
  • Sacrifice spikes no longer do double damage.
0.2.1
  • Sacrifice spikes now only proc if they’ve actually done damage. This means that they cannot be triggered with Wayland's Boots.pngWayland's Boots or an active Nullstone.
0.4.0
  • Damage from spikes and falling in holes increases with zone progression.
  • Spikes now have a unique look in each zone.
0.5.0
  • Fixed reflection offsets for spikes.
1.0.0
  • Spikes should now spawn under grass much less frequently.
Objects
Bombable Containers
Chests
Containers
Crystals
Enemy Objects
Indestructible Objects
Interactable Objects
Liquids
Plants
Rocks
Torches
Traps