TRANSMUT3

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Article-TRANSMUT3.png

TransmogMachine.png

TRANSMUT3 is an interactive machine in UnderMine, which can be used to transmute all items (basic items, relics, etc.) inside the room at the cost of health. It costs 50 HP at first to use it; the cost increases by 50 every time the lever is pulled on that floor; it resets back to 50 HP on the next floor. The TRANSMUT3 has a chance to break on every pull. It can be blown up to transmute items at no cost to health once; it remains destroyed afterwards. Health costs are not shared across machines on the same floor.

Health costs are unaffected by Brittleness.pngBrittleness, Vulnerable.pngVulnerable, and Fortitude.pngFortitude.

Free food from the Meal Ticket can be transmuted into another food type. It is able to transmute Pilfers in the room into another type.

A few things cannot be transmuted, such as golden/cooked/posioned food, and Legendary relics.

It begins appearing in some normal and secret Shops after purchasing TRANSMUT3 Installation from the Pilfer in the Hub. Its frequency can be increased by purchasing the TRANSMUT3 Expansion and TRANSMUT3 Saturation upgrades. It can be manually spawned into a room by drinking a TRANSMUT3 in a Bottle.pngTRANSMUT3 in a Bottle.

Tips

  • Antimatter.pngAntimatter is a very useful potion to use when operating the TRANSMUT3 machine. Pulling the lever twice (-150 HP), drinking the potion, and pulling it a third time (+150 HP) will result in a net health cost of 0.

History

Changelog
VersionAdditions and Changes
0.0.0
  • Added TRANSMUT3 Expansion.
  • Added TRANSMUT3 Installation.
  • Added TRANSMUT3 Saturation.
0.1.3
  • Fixed an issue that allowed Freeloader Draught to make TRANSMUT3 indefinitely free.
0.2.1
  • There is a much lower chance of transmuting a Pilfer into a Hoarding Pilfer using a TRANSMUT3 machine.
  • Lowered the chance that a TRANSMUT3 machine will appear in the shop for each level of the upgrade.
  • The cost to use a TRANSMUT3 machine has been increased to 50 health, and increases by 50 health increments.
0.4.0
  • TRANSMUT3 Machines and “Health Levers” now have a chance to break after a certain number of uses (randomly decided on encounter start).
0.5.2
  • Breastplate.pngBreastplate has been reworked to now grant a point of armor. Armor acts as temporary HP for the purposes of combat damage and can be refilled by picking up an Armor Shard.pngArmor Shard (which can drop once you have Breastplate). Armor will not block loss-of-life effects like Penance.pngPenance or TRANSMUT3 machines.
1.1.0
  • Transmute machines in “gambling rooms” no longer add health to their cost when used.
1.2.0
  • blessings can be transmuted.
Objects
Bombable Containers
Chests
Containers
Crystals
Enemy Objects
Indestructible Objects
Interactable Objects
Liquids
Plants
Rocks
Torches
Traps
Upgrades
Berries
Boots
Censer
Dibble's upgrades
Offerings
Shakers
TRANSMUT3
Vouchers
Other
Removed