0.4.0
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0.4.0
Windows |
0.4.0.6 |
---|---|
MacOS |
0.4.0.8 |
SteamOS / Linux |
0.4.0.7 |
Date |
December 17, 2019 |
Steam | |
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Features
- Added the Shimmering Caverns, UnderMine’s fourth zone. It features new encounters, new traps, new enemies, new music, and more!
- Added
Ponzu, Scaled Assembly, lord of crystal, and boss of Shimmering Caverns.
- Added over 200 encounters, spread across the Goldmine, Dungeon of Delvemore, Halls of Din, and Shimmering Caverns
- Added
Keystone
- Added
Caverns Map
- Added
Ponzu's Fragment
Added 13 new enemies
Glimmerweed
Churchbell
Lucent Imp
Sand Skulker
Ogre Bombardier
Troll Bombardier
Ogre Annihilator
Unbreakable Scale
Toxic Scale
Winged Scale
Scale Tunnel
Affluent Mimic
Strange Mimic
Added 7 new achievements
Achievements | |
---|---|
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Challenge Accepted Lifted the Summoning Stone for the first time |
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Hurt Me Plenty Lifted the Summoning Stone 10 times |
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Let's Suffer Together Lifted the Summoning Stone 30 times |
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An Unlikely Alliance [Click to show]Entered the Shimmering Caverns before defeating Noori |
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All that Glitters is Not Gold Entered the Shimmering Caverns |
![]() |
Hydra Slayer Defeated Ponzu, Scaled Assembly |
![]() |
A Herculean Labor Defeated Ponzu, Scaled Assembly while Rogue's Ultimatum is applied |
Peasant Variation has been added
- Peasants now come in all different color combinations
Bug Fixes
- Reflections have been fixed on several assets
Lurkers can no longer impale themselves
- Fixed an issue preventing
Seertooth and
Electrorock from spawning in the Dungeon of Delvemore and Halls of Din
Gargoyles now indicate that they are immune to fire damage
- Load order of certain relics and blessings has been improved, resulting in more accurate save restoring
- Fixed a bug related to
Compulsion making you drink a potion that would remove
Compulsion
- Fixed a soft lock that could be caused while dying with both
Lucky Charm and
Resurrection
Plague now works as intended on food purchased from the shop
- Fixed an exploit allowing you to get an arbitrary number of
Shiitake mushrooms by talking to Matsutake repeatedly
- Fixed an issue related to rotating enemies with off-center collision shapes
- Fixed a rare bug that could cause you to hit yourself if swinging and jumping on the same frame
- Fixed numerous crash bugs across multiple systems
Balance Changes
- Increased the difficulty rating of
Tickers, causing them to spawn in lower quantities (4 > 5)
- Increased the difficulty rating of
Gargoyles, causing them to spawn in lower quantities (5 > 6)
Footman are now strong to ranged attacks
Gargoyles are now strong to fire
Throwbos are now strong (titled with "Yes")
- Many encounters that could only spawn a rare chest now spawn a random chest instead
- Rare chest contain slightly less thorium
- Duration of
Battle Standard has been reduced
- Inner Fire cast by
Ardor Priests increases health and damage more
- Damage from spikes and falling in holes increases with zone progression
TRANSMUT3 Machines and “Health Levers” now have a chance to break after a certain number of uses (randomly decided on encounter start)
Thunderbird,
Firebird, and
Nikko take slightly more exp to gain level 2 and 3
Sylph requires more exp to gain level 2 and 3
Djinn requires slightly less xp to gain level 2, and slightly more exp to gain level 3
Spirit requires slightly more exp to gain level 2 and 3
Pestle Dexter (Left) got its health increased from
1000
to10000000
Pestle Sinister (Right) got its health increased from
1000
to10000000
Other Changes
- An improvement to
Skeletons
- Gold cost scaling in the shop has been reworked. It increases at a slower pace, but reaches the same level at its current maximum
- Added an extra arm to the
Crypt Lurker
- Spikes now have a unique look in each zone
- Object occlusion has been standardized across objects
- Items, enemies, and the Peasant now occlude environmental objects like pillars. Meaning you can see a silhouette of them.
- Environmental objects no longer occlude other environmental objects
- Cleaned up reflections and shadows on several objects
- Our shader and material system has been overhauled in order to support faster and better visual effects, including better reflections
- Wall and pillars have been rebuilt for most rooms, resulting in fewer texture layering issues
- Cleaned up the navmesh, hazard grids, and added pilfer exits to nearly every room
- Player HP bar is now capped at a maximum width (note that your Max HP can continue to increase as usual)
- Improved detection and recovery of corrupted save files
Galoshes now leave oil on sand
- Removed TokenSteve
Hotfix 1
0.4.0
Windows |
0.4.0.12 |
---|---|
MacOS |
0.4.0.14 |
SteamOS / Linux |
0.4.0.13 |
Date |
December 17, 2019 |
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Bug fixes
- Fixed an issue with Ponzu's head animation (he was getting hunched up too much)
- Fixed a softlock related to the second Toadvine and Bathcat encounter. (you could fall down into Noori's room during the encounter and it would never end properly)
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0.3.x | |
0.4.x | |
0.5.x | |
0.6.x | |
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1.0.x | |
1.1.x | |
1.2.x |