0.4.0

From UnderMine Wiki
Jump to navigation Jump to search
0.4.0
Crystalline Update header.png
Windows

0.4.0.6

MacOS

0.4.0.8

SteamOS / Linux

0.4.0.7

Date

December 17, 2019

Steam

Steam

Features

Added 13 new enemies

Added 7 new achievements

Achievements
Ach summoning 1.png Challenge Accepted
Lifted the Summoning Stone for the first time
Ach summoning 2.png Hurt Me Plenty
Lifted the Summoning Stone 10 times
Ach summoning 3.png Let's Suffer Together
Lifted the Summoning Stone 30 times
Ach skip boss 3.png An Unlikely Alliance
[Click to show]Entered the Shimmering Caverns before defeating Noori
Ach caverns.png All that Glitters is Not Gold
Entered the Shimmering Caverns
Ach ponzu.png Hydra Slayer
Defeated Ponzu, Scaled Assembly
Ach ponzu hardmode.png A Herculean Labor
Defeated Ponzu, Scaled Assembly while Rogue's Ultimatum is applied

Peasant Variation has been added

  • Peasants now come in all different color combinations

Bug Fixes

  • Reflections have been fixed on several assets
  • Lurker.pngLurkers can no longer impale themselves
  • Fixed an issue preventing Seertooth.pngSeertooth and Electrorock.pngElectrorock from spawning in the Dungeon of Delvemore and Halls of Din
  • Gargoyle.pngGargoyles now indicate that they are immune to fire damage
  • Load order of certain relics and blessings has been improved, resulting in more accurate save restoring
  • Fixed a bug related to Compulsion.pngCompulsion making you drink a potion that would remove Compulsion.pngCompulsion
  • Fixed a soft lock that could be caused while dying with both Lucky Charm.pngLucky Charm and Resurrection.pngResurrection
  • Plague.pngPlague now works as intended on food purchased from the shop
  • Fixed an exploit allowing you to get an arbitrary number of Shiitake.pngShiitake mushrooms by talking to Matsutake repeatedly
  • Fixed an issue related to rotating enemies with off-center collision shapes
  • Fixed a rare bug that could cause you to hit yourself if swinging and jumping on the same frame
  • Fixed numerous crash bugs across multiple systems

Balance Changes

  • Increased the difficulty rating of Ticker.pngTickers, causing them to spawn in lower quantities (4 > 5)
  • Increased the difficulty rating of Gargoyle.pngGargoyles, causing them to spawn in lower quantities (5 > 6)
  • Footman.pngFootman are now strong to ranged attacks
  • Gargoyle.pngGargoyles are now strong to fire
  • Throwbo.pngThrowbos are now strong (titled with "Yes")
  • Many encounters that could only spawn a rare chest now spawn a random chest instead
  • Rare chest contain slightly less thorium
  • Duration of Battle Standard.pngBattle Standard has been reduced
  • Inner Fire cast by Ardor Priest.pngArdor Priests increases health and damage more
  • Damage from spikes and falling in holes increases with zone progression
  • TRANSMUT3.pngTRANSMUT3 Machines and “Health Levers” now have a chance to break after a certain number of uses (randomly decided on encounter start)
  • Thunderbird.pngThunderbird, Firebird.pngFirebird, and Nikko.pngNikko take slightly more exp to gain level 2 and 3
  • Sylph.pngSylph requires more exp to gain level 2 and 3
  • Djinn.pngDjinn requires slightly less xp to gain level 2, and slightly more exp to gain level 3
  • Spirit.pngSpirit requires slightly more exp to gain level 2 and 3
  • Mortar, Charged Golem.pngPestle Dexter (Left) got its health increased from 1000 to 10000000
  • Mortar, Charged Golem.pngPestle Sinister (Right) got its health increased from 1000 to 10000000

Other Changes

  • An improvement to Skeleton.pngSkeletons
  • Gold cost scaling in the shop has been reworked. It increases at a slower pace, but reaches the same level at its current maximum
  • Added an extra arm to the Crypt Lurker.pngCrypt Lurker
  • Spikes now have a unique look in each zone
  • Object occlusion has been standardized across objects
  • Items, enemies, and the Peasant now occlude environmental objects like pillars. Meaning you can see a silhouette of them.
  • Environmental objects no longer occlude other environmental objects
  • Cleaned up reflections and shadows on several objects
  • Our shader and material system has been overhauled in order to support faster and better visual effects, including better reflections
  • Wall and pillars have been rebuilt for most rooms, resulting in fewer texture layering issues
  • Cleaned up the navmesh, hazard grids, and added pilfer exits to nearly every room
  • Player HP bar is now capped at a maximum width (note that your Max HP can continue to increase as usual)
  • Improved detection and recovery of corrupted save files
  • Galoshes.pngGaloshes now leave oil on sand
  • Removed TokenSteve

Hotfix 1

0.4.0
Windows

0.4.0.12

MacOS

0.4.0.14

SteamOS / Linux

0.4.0.13

Date

December 17, 2019

Bug fixes

  • Fixed an issue with Ponzu's head animation (he was getting hunched up too much)
  • Fixed a softlock related to the second Toadvine and Bathcat encounter. (you could fall down into Noori's room during the encounter and it would never end properly)


Versions
Alpha
0.0.x
0.1.x
0.2.x
0.3.x
0.4.x
0.5.x
0.6.x
0.7.x
1.0.x
1.1.x
1.2.x