Co-founded an indie studio. I helped create a card game called Solitaire Ultra and a currently-unreleased game under the working title "Project Helium" (Now "Undermine"). As it was a very small studio my responsibilities ranged from programming to financial tracking to game art and more.[...]
A first-person suspense survival game in which you play as a blind girl named Eva. Whenever Eva hears a sound, she uses a process similar to echolocation in order to create a mental reconstruction of the world around her. This is visualized for the player on the screen.
Fang Shui is an sidescrolling platformer built in his second term at Vancouver Film School.
Velocity (written in Unreal Engine Developement Kit)[3]
Velocity is a game prototype for his Level Design 2 class at Vancouver Film School. This project was about making an interesting single player experience as well as implementing and learning UDK's visual scripting language - Kismet. Instead of doing another typical UDK map using the default UDK weapons and gameplay structure, he went a little crazy with kismet and made prototype for a simple run-forever platformer game.
DM - Serenity Tower (written in Unreal Engine Developement Kit)[3]
CTF Serenity Tower is a capture-the-flag (CTF) map for his Level Design 2 class at Vancouver Film School. This was a joint project between himself as the level designer and his classmate Michael Cooper as the environmental artist.