The portal to Sho’guul’s lair has a chance to be spawned when first entering the room with an exit hatch.
Sho'guul's portal-spawning mechanic is based on mathematics between Blessings and Curses.
- Every run the percentage chance to encounter Sho'guul is set to 5% at the start of Goldmine 1. The chance you accumulate carries over floors in a single run.
- Obtaining curses grants 10% per major curse and 5% per level of minor curse.
- Obtaining a blessing, whether through the use of Inverter, through Altars, or picking them up from the ground, removes 5%.
- Blessings granted by the Censer do not count towards this calculation.
- Removing curses, whether through Penance, the Purge or Purification potions, Talismans, or otherwise does not reduce the chance to encounter Sho'guul.
- Leaving Sho'guul's floor resets the chance -15%, even if you do not buy anything from him.
Relics for sale (by Price)
Relics for sale (Alphabetical)
History
Changelog |
Version | Additions and Changes |
0.3.0 |
|
0.3.1 |
- Fixed a crash related to loading Sho'guul's lair.
|
Notes
- You can encounter him more than once in the same run, but due to the mathematics explained above, doing so requires both luck and active curse stacking without getting a corresponding number of blessings.
- The entrance to his shop will not disappear if you leave the room.
- Legendary items available for deals can not be transmuted. Any items dropped as a result of taking one of his deals can be transmuted, but not into other legendary relics.
- Sho'guul's dialogue lines vary based on the amount of curse the player has.