Karmic Scale
Jump to navigation
Jump to search
Karmic Scale
Type |
Relic |
---|---|
Index No. |
147/166 |
Rarity |
Legendary |
Shop |
1100 |
Minor Curse |
5 |
Effect |
Health, damage, and healing become small and even |
GUID |
Item: 4202645d8fa34a97a70ded11ee0f8f31 |
{ "rows": [ { "field": "Relic", "label": "Type" }, { "field": "147/166", "label": "Index No." }, { "field": "Legendary (link to Category:Legendary Items article, displayed as Category:Legendary Items)", "label": "Rarity" }, { "field": "1100", "label": "Shop" }, { "field": "5", "label": "Minor Curse" }, { "field": "'''Health, damage, and healing become small and even'''<br>A powerful relic that restores balance and order to the world. Positive and negative become one.", "label": "Effect" }, { "field": "Item: 4202645d8fa34a97a70ded11ee0f8f31<br>Effect: d874ff07c3bb4feba128dc6e44f677ad", "label": "GUID" } ], "images": [ "Karmic Scale.png" ] }
Karmic Scale is a relic item in UnderMine. It costs 5
Minor Curses at Sho'guul's lair.
It sets the player's maximum health to 5. It cannot be overwritten by any health-altering Blessings, Curses, or Relics. Every source of damage and healing will inflict and heal 1 point respectively.
Interactions
Positive
108 Beads: Heals the player for 20% health when praying at an altar.
Aphotic Charm: Heals the player for 20% health if they have any curses each room.
Blood Bomb: Heals the player for 20% health for every enemy killed with a bomb.
Catalyst: Doubles all healing.
Glass Cannon: Gives its damage with no health decrease.
Gold Tooth: Makes each gold nugget heal 20% health.
Hungry Ghost: Makes each enemy killed heal 20% health.
Meal Ticket: Food now heals 20% health.
Totem of Life: Makes each room entered heal 20% health.
Wet Blanket: Prevents lethal damage 3 times.
Poison Mushroom: No Longer removes Max Health
Negative
Aegis never gives the player increased defense.
Archer's Pendant,
Axe Thrower's Pendant,
Berserker's Pendant and
Knight's Pendant: Never give any extra damage.
Pocket Grill just raises food prices e.g. in shop, but does not change healing effectiveness.
Hot Cross Bun,
Iron Branch,
Mediocre Ring,
Mushroom and
Ursine Ring: Don't give the player any extra maximum health.
Soul Guard: becomes useless.
- Poison or fire damage will drain all health squares over a few seconds, effectively killing you as soon as you are affected.
Momentary Peril still brings you down to 1 HP
Elixir only heals 1 HP
Numbing Cream becomes useless.
Gordon's Tunic becomes useless.
History
Changelog | |
---|---|
0.3.0 |
|
0.4.2 |
|